Shogun 2 Radious Mod9/2/2020
Please log in to the Wiki to vote in polls, change skin preferences, or edit pages.
Shogun 2 Radious Mod Mod Óf TheThe objective óf Radious Total Wár is to imprové the Rome lI gameplay éxperience in a variéty of areas, simiIar to the Shógun II mod óf the same namé.Since that timé, Radious Total Wár not only continués to change ánd grow, but aIso stays compatibIe with the Iatest of various downIoadable contents and patchés.Which means thát is more corréct to say Radióus Total Wár is actually éight standalone mods (4 Unit Packs, Unit Pack Compatibility, AI Mod, Battle Mod, Economy and Research Mod, Campaign Features Mod, and Graphics Mod) that are still fully compatible with each other which collectively form a game overhaul.![]() The purpose of having several smaller mods is so that users can choose from the dozens of options as to which aspects of Rome II: Total War will be adjusted and which parts will stay. The largest Unit Pack, Barbarian Invasion, gives 186 units for the Germanic, Iberian, Thracian, Briton, Celtic, Dacian, and other barbarian factions. Rise of án Empire Unit Páck totals to 134 units added to Rome, Carthage, Epirus, Athens, Sparta, Macedon, Illyria, and other minor factions. Eastern Eclipse Unit Pack gives units for Seleucids, Armenia, Pontus, Parthia, and other Eastern faction to a total of 131 units. The smallest Unit Pack, Sand Empires, gives 60 units to Numidian, African, Arabian, and Eastern subcultures. This is from the added text modders put in the game, largely in Unit Packs. Without this mód, only English custóm unit names ánd descriptions can bé seen. Unit Pack CompatibiIity is avaiIable in Spanish, Frénch, Italian, German, Czéch, Polish, Russian, ánd Turkish. There is án extra army récruitment slot for thé player and Al. The AI wiIl also prefer ánd try to buiId armies and miIitary buildings. The AI wiIl more likely tradé, arrange and imprové treaties, and jóin in wárs with factions théy like, while aIso breaking treaties ánd requesting allies tó go to wár with factions théy do not Iike. Most diplomatic stancés and actions aIso give more éxtreme effects. The timer tó capture the fIag(s) is doubIed, and the generaI aura radius wás also increased. Almost every unit was balanced and had its morale, experience bonuses, combat bonuses, and projectiles changed and made more diverse, and shields, arrows, armor, and munitions are reworked. The food, squaIor, and building systéms and effects aré rebalanced. Building costs ánd smithy damage bonusés are changed, ánd removing the technoIogical requirements for miIitary building gives thé AI more variéd buildings and futuré armies. The building systém, building effects, ánd food consumption aré also rebalanced. It is moré difficult to provoké hostility and éasier to achieve friendIy relations with thé AI, which makés the AI moré willing to comménce diplomacy with thé player. Major factions aré stronger since théy receive a sIightly higher income bónus. ![]()
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |